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About: I define spatial computing as human interaction with a machine in which the machine retains and manipulates referents to real objects and spaces. Ideally, these real objects and spaces have prior significance to the user. For instance, a system that allows users to create virtual forms and install them into the actual space surrounding them is spatial computing. A system that allows users to place objects from their environments into a machine for digitization is spatial computing. Spatial computing differs from related fields such as 3D modeling and digital design in that it requires the forms and spaces it deals with to pre-exist and have real-world valence. It is not enough that the screen be used to represent a virtual space—it must be meaningfully related to an actual place. […] It is an essential component for making our machines fuller partners in our work and play.     Permalink

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